
This is also why being commercially successful in the video games industry has never been tougher. Time capsule moment from the ROCKFISH Games Facebook timeline: It’s been an insane roller coaster ride for over 28 years! Once again, it’s all or nothing: Everspace 2 just launched on Steam #EarlyAccess and GOG.com #GamesInDevelopment! Time to celebrate together with our awesome team and some fancy Gin & Tonic from our dear industry friends Maarten De Koning and Martijn van Doorn from DDM.įrankly, it has never been easier to make and release video games worldwide, thanks to open access to top-quality game engines like Unreal Engine and Unity.
EVERSPACE 2 VR SUPPORT PROFESSIONAL
This is in our very own interest as founders running a professional business within an extremely competitive market, but it is also the right thing to do as decent human beings. Hence, no matter how passionate somebody is about a certain topic, we hear you, but we’ll do what we think is right for us as a company and always put the wellbeing and sanity of our team first. For those not happy about a certain feature, the direction of the game, or who think something major is missing from the game, kindly keep in mind that as indie developers, we are taking huge risks here.Īs always, we respect anyone’s opinion, but our stakes are incredibly high. I hope this piece gives everyone a better understanding of who we are as a 100% self-funded, veteran indie team from Germany with a rollercoaster ride history, going all-in with an eight-digit dev budget for EVERSPACE 2. Note to self: if the KPIs (Key Performance Indicators measure the effectiveness of any given marketing/sales activity) of this piece are much lower than previous news updates, I might consider firing myself.

Large sections are primarily addressed to Early Access pilots on Steam and GOG who might be less familiar with our history and our motivation than our Kickstarter backers do, but it probably won’t hurt to share all of that with you guys, too.

We have a few things to share about what’s coming next, but I also wanted to provide more of a high-level, behind-the-scenes look at the overall game direction and some of our business decisions, and how we roll in general for our fans as well as our biggest critics to help everyone better understand where EVERSPACE 2 is heading, and, most importantly WHY we do the things we do. Important Message to our Community, System 4 Micro Teaser, New Demo
